Salma Mustaqimah, Salma (2019) GAMBARAN CARA ANAK BELAJAR MELALUI BERMAIN DALAM MANGA YOTSUBATO! KARYA KIYOHIKO AZUMA KAJIAN PSIKOLOGI SASTRA あずまきよひこが創作された漫画『よつばと！』における 子供が遊びを通して学ぶ方法の描写 （文学心理学の研究）. Undergraduate thesis, Diponegoro University.
ABSTRACT Mustaqimah, Salma. 2019. “Representation of How Toddlers Learn Through Play in Yotsubato! Manga by Kiyohiko Azuma”. Thesis, Japanese Language and Culture, Faculty of Humanities, Diponegoro University, Semarang. Supervisor: Fajria Noviana, S.S., M.Hum. Playing for toddler is not only a fun activity, but it also can help develop their growth and learning. Yotsubato! is a manga series about the life of a five years old child created by Kiyohiko Azuma, has many scenes of such activities. Therefore, the purpose of this study is to explain how this manga represents the way toddlers learn through play. This study used a descriptive-analytic method and literature study. It used structuralism, Erikson’s stages of psychosocial development theory, and the Japanese Curriculum for Kindergarten (2008). Structuralism is used to analyze the intrinsic elements of this manga’s story, Erikson’s theory for analyzing toddler’s behavior, and the Japanese Curriculum for Kindergarten is used to analyze how toddlers learn through play. The result of this study is to present how Yotsuba could learn through playing, categorized into five aspects of development: health, human relationship, environment, language, and expression. The representations that are found in this manga, give clear examples of toddlers’ behavior and how do they learn through play. Moreover, there are also examples of parents or the educator’s role in early education to help toddlers grow better. Keywords: manga, toddlers, early education
|Item Type:||Thesis (Undergraduate)|
|Subjects:||P Language and Literature > PZ Childrens literature|
|Divisions:||Faculty of Humanities > Department of Japanese|
|Deposited On:||31 Dec 2019 10:22|
|Last Modified:||31 Dec 2019 10:22|
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