AWAYS AL CORNIE, ALDIDAREST and Bagus Pribadi, Septana and Dwiyanto, Agung (2014) SEKOLAH DESAIN ANIMASI DAN GAME SEMARANG. Undergraduate thesis, Universitas Diponegoro FT. Jurusan Arsitektur.
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Abstract
Animation and game design is the result of design for entertainment. Animation and game design changes rapidly on years, not only deliver a mere entertainment, but also many other elements are combined nowadays such as education, marketing, business to research. This makes the world of animation and gaming industry development will keep rising in the future . Animation and game will always bring something new for the audience as the development of techlogy. The development of animation and gaming in Indonesia is experiencing a rapid increase , as evidenced by many big events - the event that is related to the field of animation or game, it proved with a high video clip playback frequency - which uses animation to video clips and music for promotional purposes on television . In Semarang, the public interest that always been anticipated each year on training design for game and animation, takes the great container to accommodate and educate the potential of human resources to compete in the world of digital information and technology
Item Type: | Thesis (Undergraduate) |
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Subjects: | N Fine Arts > NA Architecture |
Divisions: | Faculty of Engineering > Department of Architecture Engineering Faculty of Engineering > Department of Architecture Engineering |
ID Code: | 42715 |
Deposited By: | INVALID USER |
Deposited On: | 21 Mar 2014 15:27 |
Last Modified: | 21 Mar 2014 15:27 |
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