Edward, Kurnia and Dodick , Z Sudirman (2013) Labsware: Implementation of Gamification Approach in Computer Lab Activities. In: ICISBC 2013.
Most of computer sciences students of Universitas Multimedia Nusantara require to take a course that come with lab practicum. Despite the importance of lab practicum activity, there are indication that some student is not motivated enough to complete it. Gamification is a method of implementing game design elements in non-game contexts. This research shows how gamification can be implemented in the classroom, and the survey result of application usage. Despite its successful implementation, increased motivation due to the application of game elements are not perceived significantly.
|Item Type:||Conference or Workshop Item (Speech)|
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
|Divisions:||UNDIP Conference/Seminar > Int'l Conf. Information System Business Competititveness 2013|
|Deposited By:||Mr Musa MSI|
|Deposited On:||06 Feb 2014 10:13|
|Last Modified:||06 Feb 2014 10:13|
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