DHARMA, BUDI (2008) PENGEMBANGAN EDUCATIONAL COMPUTER GAME PENGENALAN ANGKA. Undergraduate thesis, Diponegoro University.
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Abstract
Educational computer game is one of toys that use to play and learn by children. Educational game development based on tools to help children to study, in this case is cognitive needs (logic thinking). Theory of Inventive Problem Solving (TRIZ) used as tools to solve contradiction problem inovatively. Technical contradiction is about time unit that used by childer in play and study. Solution to contradiction is using principle 35 (parameter change, changing properties, that about make a procedure about number introduction in study with 5 stages. Stages quantity based on need of study for children from introduction about symbol a number until math operation. In the fitur side, game meet a demand about need of study with a good visual comunication, multi platform so can be used in every computer operational system. In the content side, game does not have content about children social activity
Item Type: | Thesis (Undergraduate) |
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Uncontrolled Keywords: | Educational computer game, Theory of Inventive Problem Solving (TRIZ), Design, children development psychology |
Subjects: | T Technology > T Technology (General) |
Divisions: | Faculty of Engineering > Department of Industrial Engineering Faculty of Engineering > Department of Industrial Engineering |
ID Code: | 35343 |
Deposited By: | INVALID USER |
Deposited On: | 06 May 2013 20:50 |
Last Modified: | 06 May 2013 20:50 |
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